(ianpatt, behippo, scruggsywuggsy the ferret, and hlp) Stephen Abel, Paul Connelly, and Hugues LE PORS The original NVSE was created and maintained by Ian Patterson,
#FALLOUT NEW VEGAS NVSE 4G HOW TO#
It does so without modifying the executable files on disk, so there are no permanent side effects.įor documentation on how to write scripts utilizing NVSE, see GECK Wiki. New Vegas Script Extender (NVSE) is a modder's resource that expands the scripting capabilities of Fallout: New Vegas. For bug reports and other problems, create a new GitHub issue. Supportįor support, contact us in the xNVSE Discord server. German No Gore, Xbox Gamepass and versions are not supported.
XNVSE is compatible with the Steam and GOG versions of the game. Enabling the Steam Community option (enabled by default) will allow you to launch the game via Steam's standard UI. Launch NV via running nvse_loader.exe or, if you have patched the game using FNV 4GB Patcher, FalloutNV.exe. This is a back port of Skyrim4GB that was originally. Do not copy these files to the Data folder or install it with MO2 as with a normal mod. by MonochromeWench ( ) FNV4GB is a tool to load Fallout New Vegas with the Large Address Aware executable flag set so the entire 4GB Virtual Memory Address Space can be used by the game. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder. For Steam this is usually in your Program Files folder under Steam\steamapps\common\Fallout New Vegas\. DownloadĬhangelogs and all releases are provided in the releases section. New Vegas Script Extender (xNVSE) expands the engine and scripting capabilities of Fallout New Vegas.